Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S45qn-Nay6k-VGzBt-AAL2m-u4XbD | 13/22/8 | 68.1 | 0.76 | 2026-06-29 13:07:17 · 49m 1s | |
| CSGO-5xaEV-v62a8-wjMLm-zZ8o4-GVunC | 16/12/2 | 83.7 | 1.27 | 2026-06-26 12:35:38 · 29m 59s | |
| CSGO-pTjhA-KsnfY-JHj2T-fzwNr-4DmsF | 30/16/6 | 128.1 | 1.83 | 2026-06-16 15:54:29 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.