Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cFss3-ULuh8-A8U7w-YkCSx-wr74E | 18/18/10 | 81.3 | 1.10 | 2026-07-04 18:37:43 · 40m 57s | |
| CSGO-qVpis-DaNQh-o2uJK-3wzqo-nrXwP | 14/15/4 | 59.3 | 0.95 | 2026-07-03 22:33:16 · 31m 46s | |
| CSGO-6wGz4-XUCb7-X6EGU-zaX98-dAoQD | 9/16/3 | 67.1 | 0.68 | 2026-07-03 19:43:28 · 27m 32s | |
| CSGO-LQo9G-bzOYD-bMGmQ-SoMET-QwSOG | 18/13/3 | 89.8 | 1.50 | 2026-07-03 17:19:21 · 33m 38s | |
| CSGO-K59Qh-5wMqZ-8QhvK-GGtyn-xrquL | 13/20/7 | 87.0 | 0.90 | 2026-07-01 18:29:30 · 33m 18s | |
| CSGO-5Kkh4-RrV45-pEibK-AmjWW-ca43L | 16/17/6 | 78.5 | 1.09 | 2026-06-30 20:34:31 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.