Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T8m6b-SfeEY-2UvV6-W6mOu-7MnQD | 9/19/4 | 42.3 | 0.56 | 2026-07-07 19:26:40 · 32m 28s | |
| CSGO-xupzW-7sz4v-XYSQ3-MCzip-TDERE | 12/21/5 | 67.5 | 0.66 | 2026-07-07 18:34:40 · 39m 7s | |
| CSGO-FRt7X-GHqhD-CaPVu-A9GK2-LWzfF | 24/10/5 | 115.1 | 1.92 | 2026-07-01 19:11:45 · 31m 46s | |
| CSGO-2qLdU-yyBvv-wDWrA-jw78W-f6KbM | 13/20/3 | 60.6 | 0.78 | 2026-07-01 18:12:53 · 44m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.