Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nWJ7r-DYWp7-u5H2m-bwpqD-My6SA | 13/18/7 | 70.6 | 0.87 | 2026-06-23 17:34:54 · 37m 16s | |
| CSGO-YuaN5-iWwfd-W3riz-w3eD9-WzfyC | 12/17/7 | 82.4 | 1.01 | 2026-06-17 18:56:16 · 24m 32s | |
| CSGO-dJAJ3-BJf8i-WX3h6-GcUK8-eAFKO | 16/16/6 | 97.2 | 1.22 | 2026-06-17 18:15:47 · 36m 27s | |
| CSGO-kNJQM-ShRVH-jUeaq-sXHx2-LhSBD | 11/11/2 | 70.5 | 0.98 | 2026-06-17 17:48:19 · 12m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.