76561198001838461
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.9%Peak single-match outcome anomaly 40.1/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 29 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 29 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WY9Uf-Kbubt-YN5Z8-736of-xjTOG | 10/15/3 | 60.7 | 0.71 | 2026-07-02 20:24:05 · 28m 22s | |
| CSGO-Cy7ct-2Y7CR-jKdok-OmvJv-b2VjM | 18/12/5 | 85.3 | 1.37 | 2026-07-01 21:08:24 · 28m 57s | |
| CSGO-QpnLN-dpjfO-wTfCR-9wqUw-sVJvM | 9/17/10 | 54.4 | 0.74 | 2026-07-01 20:20:56 · 37m 40s | |
| CSGO-Mjcnm-2YPxn-QVojy-RTjsL-TcOAK | 9/14/1 | 74.6 | 0.80 | 2026-07-01 19:35:47 · 20m 48s | |
| CSGO-qqNbn-e9Ews-mQAzK-z6fpq-e3AkE | 14/20/9 | 77.5 | 0.96 | 2026-07-01 18:45:06 · 43m 37s | |
| CSGO-pCbY7-P6WaP-TfXvM-iiXpE-zxUWJ | 13/18/3 | 77.9 | 0.88 | 2026-07-01 18:07:18 · 30m 43s | |
| CSGO-vfGCd-DQ9JD-qfQn2-MOcbk-iXc3K | 20/20/2 | 79.6 | 1.12 | 2026-06-30 20:33:54 · 43m 31s | |
| CSGO-wW7DJ-PYKhk-Nr6YV-oCsFT-TvDBM | 14/19/6 | 75.9 | 0.89 | 2026-06-30 19:48:56 · 39m 31s | |
| CSGO-tRUNr-pE758-esQDJ-SXpdq-PNv5G | 20/11/4 | 77.7 | 1.38 | 2026-06-30 19:05:00 · 35m 32s | |
| CSGO-jx5nQ-yXSfd-whiOf-Fh2zd-CQVPA | 15/16/6 | 82.2 | 1.09 | 2026-06-30 17:27:45 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.