Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-43qat-Drc4M-tWK7G-TeVFK-Z9JjC | 15/7/7 | 99.9 | 1.72 | 2026-07-03 22:59:21 · 23m 55s | |
| CSGO-vqWFk-6OjhW-G4EUr-a7bdc-ckKoD | 12/9/5 | 63.4 | 1.18 | 2026-07-03 22:29:31 · 26m 53s | |
| CSGO-YcrV8-7miuD-GEdbj-wr6nZ-5ueiK | 8/13/2 | 39.7 | 0.65 | 2026-07-01 21:38:25 · 29m 59s | |
| CSGO-HOD27-ryzxp-BTkiF-cUxpB-fUxXD | 23/15/9 | 111.2 | 1.62 | 2026-06-23 18:37:11 · 39m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.