Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KTwej-y59Gy-pDz39-47Jr9-7dKTK | 12/15/4 | 85.2 | 1.06 | 2026-06-29 15:07:17 · 27m 15s | |
| CSGO-DwRak-DBmrf-vBjDJ-uMm9z-cfP7B | 4/10/1 | 30.5 | 0.38 | 2026-06-27 11:12:13 · 21m 5s | |
| CSGO-dAAwK-8ZrCL-JF2AQ-spc33-ZLhnL | 13/7/4 | 83.1 | 1.46 | 2026-06-25 19:43:52 · 21m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.