Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ncWka-DLaGO-Z7Vsy-VWU2G-fxF4C | 15/15/4 | 72.8 | 1.13 | 2026-07-03 19:51:54 · 39m 54s | |
| CSGO-jqc6G-oD5y3-RFF5E-TzkLC-bxfvN | 14/16/6 | 79.0 | 1.07 | 2026-07-01 20:20:04 · 33m 44s | |
| CSGO-VvQKB-rizK9-4xRVA-TahJA-XpEVF | 21/17/5 | 107.9 | 1.36 | 2026-07-01 19:35:04 · 40m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.