Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xyfRa-a94Jz-KYswt-4k68j-mOpYF | 5/18/3 | 47.6 | 0.26 | 2026-06-25 20:44:54 · 25m 52s | |
| CSGO-FqAfw-iCj2F-9nKnh-Px3y9-HA7dK | 17/21/0 | 65.8 | 0.81 | 2026-06-25 19:55:18 · 44m 26s | |
| CSGO-L2zRm-wBKat-dUbFB-WAJ8h-9YKsE | 15/22/5 | 69.4 | 0.87 | 2026-06-24 19:53:53 · 40m 40s | |
| CSGO-OEVm2-LLfpc-PxGGb-PPJP7-tKkXM | 19/6/5 | 129.4 | 2.07 | 2026-06-24 19:27:08 · 23m 55s | |
| CSGO-QZwnK-fDdoT-E7ZT8-BU5iN-CnF8D | 6/20/6 | 47.0 | 0.36 | 2026-06-24 18:46:18 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.