76561198001645973
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VcA8E-z2nfP-jyZWu-rsHs9-tdTnB | 15/23/6 | 63.5 | 0.84 | 2026-07-03 09:28:02 · 44m 57s | |
| CSGO-dHVru-4HLOL-5FLyz-fZsFA-uT2JE | 19/23/3 | 78.0 | 0.96 | 2026-06-25 12:50:34 · 44m 32s | |
| CSGO-p7J4o-L2zeT-UfaSY-EfMZD-RdNEL | 24/20/5 | 78.6 | 1.18 | 2026-06-23 09:08:25 · 45m 57s | |
| CSGO-hnpUz-CUiVo-xm9E5-moG7h-DYBUM | 24/24/4 | 85.5 | 1.10 | 2026-06-11 12:58:48 · 51m 11s | |
| CSGO-4nzMP-fx55j-CSbos-RQoEe-84fGH | 19/19/5 | 72.7 | 1.11 | 2026-06-10 09:24:30 · 48m 43s | |
| CSGO-RcUAC-jPTCB-R3PFo-jaMz2-CLtCQ | 11/16/2 | 62.3 | 0.75 | 2026-06-06 07:59:26 · 28m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.