76561198001602570
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-10.1%Peak single-match outcome anomaly 11.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
5.2% of kills through walls across 6 analyzed matches (penalty scales above 4%)
3.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2BAY5-SA2RD-vsbwv-3dccG-KxXHK | 10/14/1 | 49.5 | 0.76 | 2026-06-30 11:37:44 · 31m 52s | |
| CSGO-PSAH8-p2KBV-OdXwe-Mtot8-XpeOQ | 15/16/4 | 76.6 | 0.95 | 2026-06-30 10:47:53 · 32m 39s | |
| CSGO-Bb5Qn-kd95S-kjxZ6-uvJ7v-YrJTK | 10/13/5 | 83.1 | 0.97 | 2026-06-30 10:14:47 · 27m 4s | |
| CSGO-HLFkY-BKPiN-7mt86-bkkM9-Wdm2H | 20/17/9 | 93.3 | 1.30 | 2026-06-29 15:50:12 · 36m 33s | |
| CSGO-SpmBy-ohLtA-uha24-2TJxH-RJ8CH | 14/22/6 | 57.3 | 0.76 | 2026-06-29 13:57:08 · 46m 39s | |
| CSGO-8MHOD-EWH8w-8yFVs-p5evy-bMFyB | 8/16/3 | 69.4 | 0.59 | 2026-06-29 12:15:34 · 30m 47s | |
| CSGO-fmFcT-BpNKG-Q4ntc-Y6Fk3-9L9PL | 5/10/2 | 65.2 | 0.57 | 2026-06-29 11:31:15 · 9m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.