Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjZHE-Uvjze-KjOeW-mDfa7-TAqVQ | 26/10/8 | 153.0 | 2.36 | 2026-06-27 09:39:37 · 21m 5s | |
| CSGO-buZ9Q-yhm6C-wNtF8-GeSQa-wZ7nM | 34/17/8 | 156.0 | 2.09 | 2026-06-26 11:41:21 · 29m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.