Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujpq2-7PcoF-3bPY5-xvSqv-QWJeB | 19/18/2 | 79.3 | 1.03 | 2026-07-05 20:12:32 · 45m 30s | |
| CSGO-f3pwO-HJTUz-2ZJvM-zSsuq-ihtnC | 17/16/7 | 101.1 | 1.34 | 2026-07-05 19:39:24 · 30m 12s | |
| CSGO-V3Y5p-o5bCM-quapi-FojRz-zUwsP | 13/19/10 | 86.7 | 0.91 | 2026-07-02 18:01:42 · 36m 9s | |
| CSGO-4oWqv-Xrkni-TReE6-Emidz-YV4RG | 19/8/4 | 112.3 | 1.80 | 2026-06-29 18:10:14 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.