76561198001449483
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.3%Peak single-match outcome anomaly 29.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 15 analyzed matches reads as variance, not a pattern.
9.4% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BGB6f-S3uBk-dNUTd-88KKk-hXWDJ | 16/14/7 | 71.2 | 1.24 | 2026-07-07 12:12:40 · 27m 56s | |
| CSGO-48NGj-sqs8b-4QjZ8-CZLSs-MWjXM | 10/12/7 | 79.0 | 0.96 | 2026-07-07 11:39:28 · 24m 13s | |
| CSGO-jbcoN-vGufp-LHcyv-COMmw-QMqBE | 20/17/5 | 93.6 | 1.36 | 2026-07-07 10:53:24 · 29m 29s | |
| CSGO-DsGnB-BbQX9-RGDRr-iHHsy-KWtrD | 14/20/8 | 87.8 | 1.00 | 2026-07-07 10:09:59 · 30m 50s | |
| CSGO-JPdrk-jWuD6-iHwQq-xf63a-rjNYE | 19/10/3 | 119.6 | 1.80 | 2026-07-07 09:31:52 · 21m 31s | |
| CSGO-cqPsm-fsumc-h5OYE-bMDop-E4aNE | 13/12/7 | 101.1 | 1.42 | 2026-07-07 08:08:53 · 24m 33s | |
| CSGO-Pd3Ou-Qrp2K-eDxQX-iWHUA-7xEOP | 13/6/4 | 85.6 | 1.58 | 2026-07-07 07:42:26 · 19m 41s | |
| CSGO-sTcks-adfQf-xBGO6-FNeZB-jAhaB | 21/10/4 | 106.0 | 1.74 | 2026-07-07 07:03:31 · 24m 18s | |
| CSGO-HR3Br-tyiPt-jnJ68-nK5Vq-aNLsE | 8/10/9 | 83.1 | 1.13 | 2026-07-06 21:56:36 · 24m 37s | |
| CSGO-wpFOy-pTvG4-NXcFW-LEVFV-A7QBD | 20/18/8 | 70.0 | 1.16 | 2026-07-06 21:10:52 · 34m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.