Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jOeO4-jZpMs-Ey4nB-mQ33F-hxfvN | 13/11/7 | 111.9 | 1.46 | 2026-07-01 20:18:51 · 23m 23s | |
| CSGO-HHWt8-79ymq-ceWwU-ddyxp-MhC3J | 12/17/5 | 85.2 | 0.83 | 2026-06-29 20:57:00 · 34m 59s | |
| CSGO-8fFGR-VD2qe-dqUuq-rAwYG-pTiLJ | 17/14/5 | 83.9 | 1.27 | 2026-06-09 21:11:27 · 37m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.