Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V5W9P-uzet6-yvAHa-W99NR-XSUnB | 11/13/3 | 54.9 | 0.86 | 2026-07-01 21:02:11 · 39m 17s | |
| CSGO-zKKUF-QLuSA-qZ5Tm-obkzG-sxdqA | 3/15/6 | 42.2 | 0.34 | 2026-06-30 19:08:30 · 31m 35s | |
| CSGO-WGjxs-Ooqov-SdM8Q-NHCEk-AEVjM | 7/14/0 | 47.7 | 0.51 | 2026-06-26 23:43:33 · 25m 16s | |
| CSGO-NHMRn-nMwS7-3Dnvv-F289Y-oF7yD | 12/14/6 | 77.2 | 1.10 | 2026-06-23 19:18:44 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.