Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UXfCy-7dP7J-MDFLh-GGf8u-o2uWK | 10/19/10 | 71.9 | 0.76 | 2026-06-16 19:33:10 · 34m 36s | |
| CSGO-QcRPS-Wf7pT-yF8h8-nwQis-YOfuB | 24/21/9 | 90.7 | 1.26 | 2026-06-08 19:14:59 · 45m 57s | |
| CSGO-dZyS8-pBNNP-yvY2r-RbhVB-7TQ7B | 16/12/4 | 76.3 | 1.19 | 2026-06-07 19:46:22 · 35m 1s | |
| CSGO-ce2Q6-Vq3Eo-vVcWy-YtKMj-nYivN | 20/20/8 | 72.8 | 0.95 | 2026-06-07 18:42:41 · 51m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.