Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sMMhf-563YE-sEDxh-7WQOq-TDERE | 18/19/2 | 85.4 | 1.03 | 2026-07-03 21:27:50 · 41m 42s | |
| CSGO-WEoQh-Dszd2-HKscu-Ka5EW-7vDuA | 14/17/7 | 80.0 | 1.05 | 2026-07-02 19:17:43 · 28m 46s | |
| CSGO-KDKJq-r2J93-YqPiG-hM7dr-yfUGQ | 17/14/4 | 72.5 | 1.20 | 2026-06-19 22:24:32 · 34m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.