76561198001337490
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.6%Peak single-match outcome anomaly 27.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 12 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TFz6r-UhiD4-wjOOV-xe8EW-nuGvM | 13/19/3 | 66.5 | 0.79 | 2026-07-05 00:14:28 · 41m 33s | |
| CSGO-AyVa4-43OwU-2Wme4-ZD5Wk-hXWDJ | 7/17/7 | 55.4 | 0.60 | 2026-07-04 23:38:18 · 24m 24s | |
| CSGO-jHRTs-5Do8y-WEPam-5navL-ZxqFF | 20/11/6 | 117.2 | 1.79 | 2026-07-03 22:53:29 · 30m 26s | |
| CSGO-hshGL-mUdLz-oXdGB-eieVH-fxF4C | 11/16/7 | 61.2 | 0.81 | 2026-07-03 21:36:10 · 40m 43s | |
| CSGO-ibYUi-Fmibv-QTYEi-DtDFF-SdT4M | 13/14/1 | 66.5 | 1.02 | 2026-07-03 19:44:55 · 31m 38s | |
| CSGO-Do9tp-UqewS-WK76o-HocoH-RJ8CH | 14/17/3 | 81.0 | 1.00 | 2026-06-30 18:06:10 · 27m 22s | |
| CSGO-vOb9D-4KTXa-Nk4HC-D3K4r-724BO | 7/13/4 | 61.1 | 0.64 | 2026-06-30 17:16:38 · 27m 41s | |
| CSGO-bfVj5-DRSTi-LMoGN-PM8UM-CxhaB | 8/15/4 | 63.1 | 0.65 | 2026-06-27 19:25:54 · 23m 38s | |
| CSGO-u4D5Y-3DEnm-zORmQ-cewZa-UjenL | 19/17/12 | 107.3 | 1.35 | 2026-06-25 16:19:50 · 35m 12s | |
| CSGO-owHEG-CP5em-tJrfD-hYyLN-2aUeL | 7/14/4 | 48.8 | 0.65 | 2026-06-22 18:42:40 · 28m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.