76561198001310787
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-8.9%Peak single-match outcome anomaly 27.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 12 analyzed matches reads as variance, not a pattern.
Avg K/D 1.76 across 12 of our matches (penalty scales above 1.4)
3.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hRqv8-Uct33-s6deF-pOmA4-ZAFKO | 18/10/3 | 98.1 | 1.49 | 2026-07-06 12:48:54 · 28m 33s | |
| CSGO-hnOnG-KK8t3-jZCS4-QxwDd-FPGCF | 12/14/5 | 74.8 | 0.98 | 2026-06-28 08:42:14 · 30m 57s | |
| CSGO-pzAEJ-enoCh-AkFYR-McdWB-bp8eD | 24/12/2 | 112.9 | 1.73 | 2026-06-28 08:09:29 · 30m 35s | |
| CSGO-LYiqu-uB9tD-UNbyU-V6P9z-VMqBE | 15/12/4 | 82.9 | 1.15 | 2026-06-26 12:43:59 · 27m 57s | |
| CSGO-buZ9Q-yhm6C-wNtF8-GeSQa-wZ7nM | 19/15/6 | 96.4 | 1.34 | 2026-06-26 11:41:21 · 29m 28s | |
| CSGO-i4DKu-dOxTU-4Nb4c-mdML2-VWJeB | 17/12/1 | 82.1 | 1.36 | 2026-06-26 08:32:25 · 27m 43s | |
| CSGO-aYJh6-ceYy4-jGr68-88SUn-Eis8O | 20/16/3 | 106.1 | 1.39 | 2026-06-26 07:49:55 · 30m 7s | |
| CSGO-4e4tD-oNLwC-9Nf33-HTbFV-HGXbD | 15/19/7 | 93.4 | 1.16 | 2026-06-26 06:23:56 · 30m 5s | |
| CSGO-DemWO-cwfxo-cSneV-YLwBv-j34uC | 8/17/6 | 62.7 | 0.62 | 2026-06-26 05:53:13 · 27m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.