Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XJ54F-ZBEsx-evKBO-4mkiD-Uc8zP | 10/15/1 | 78.5 | 0.77 | 2026-07-09 18:08:48 · 22m 52s | |
| CSGO-EYNst-Nxeu4-vkSyo-VD8uP-WmPhG | 21/17/10 | 97.5 | 1.37 | 2026-07-03 22:48:24 · 33m 33s | |
| CSGO-pMPQ6-d3WLD-kEF3G-U78VJ-9Sm6J | 20/8/8 | 128.4 | 1.97 | 2026-06-28 12:25:53 · 26m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.