Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ixcjR-VQfy3-ksECw-FatSZ-wZ7nM | 23/17/6 | 81.3 | 1.47 | 2026-07-04 19:01:27 · 37m 50s | |
| CSGO-cANu4-bdiKr-wWRNm-Ax53b-Gkb3K | 15/20/9 | 81.4 | 1.00 | 2026-07-01 17:58:31 · 39m 47s | |
| CSGO-SxD5o-S6C4w-LAzr4-3y3Xo-AsFiJ | 9/19/5 | 46.4 | 0.51 | 2026-06-24 19:39:14 · 37m 45s | |
| CSGO-zfbO5-NXQT9-dGwri-fE82D-5KKeB | 14/17/1 | 68.1 | 0.95 | 2026-06-18 19:42:17 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.