Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KthjH-hYwNP-4b2BY-6oVrJ-cwa3K | 17/18/6 | 77.0 | 1.10 | 2026-07-05 18:36:10 · 37m 50s | |
| CSGO-pJxAt-m7Zoh-74kxr-7BviL-pcy6A | 18/13/5 | 94.7 | 1.48 | 2026-07-01 19:40:37 · 30m 45s | |
| CSGO-2a8RV-jamYS-9VkVm-pKej2-GrApF | 13/16/6 | 67.5 | 0.99 | 2026-07-01 17:33:45 · 28m 20s | |
| CSGO-uiXKp-zqcpd-WEDRm-3ZDXQ-66r4N | 18/20/9 | 78.9 | 1.07 | 2026-07-01 16:50:56 · 36m 5s | |
| CSGO-HwKom-yGZsX-RrJGG-YPNfQ-Qbj9Q | 30/24/4 | 99.8 | 1.42 | 2026-06-29 18:14:11 · 49m 0s | |
| CSGO-CkrcM-2NbOC-NK78y-XrkRn-L4zAC | 9/16/3 | 58.6 | 0.73 | 2026-06-25 14:36:22 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.