Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QKtj4-wRx2p-OfMvJ-dVHQE-oncFO | 9/17/7 | 71.0 | 0.72 | 2026-06-25 21:16:52 · 30m 37s | |
| CSGO-Ze2aE-r6owj-yAWNV-SEcQK-p8SKF | 16/15/10 | 79.0 | 1.21 | 2026-06-25 20:34:22 · 39m 48s | |
| CSGO-3XH5o-MZNnk-3UxCc-vHatj-ZOQmH | 17/13/2 | 97.9 | 1.32 | 2026-06-23 20:51:06 · 28m 38s | |
| CSGO-TZr7Y-wqWrU-GJ4Rh-iThLX-V62cQ | 12/14/4 | 77.8 | 1.02 | 2026-06-23 20:18:57 · 28m 56s | |
| CSGO-oZsDo-34tsh-JDU8N-77cUS-Ew4ZJ | 7/14/4 | 56.4 | 0.66 | 2026-06-17 21:26:53 · 25m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.