Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MWztr-SP2Jn-kEn2p-wtA3s-BWRZQ | 15/14/6 | 72.4 | 1.13 | 2026-06-26 22:04:00 · 40m 24s | |
| CSGO-hbjMG-t4frW-PrHSq-zMXcJ-cJWzE | 5/11/8 | 66.8 | 0.82 | 2026-06-25 20:03:46 · 23m 7s | |
| CSGO-YMNUB-AFCSm-cCysq-y4TwH-VdvLA | 12/18/7 | 70.6 | 0.84 | 2026-06-23 20:05:59 · 36m 3s | |
| CSGO-uyHXU-xkeaC-yO2sN-nvqjR-Ew4ZJ | 16/13/10 | 88.5 | 1.33 | 2026-06-23 18:54:43 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.