Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oJBtJ-wnbSK-4O5G2-nY8hw-VCZQM | 18/17/4 | 76.0 | 1.18 | 2026-07-01 18:57:01 · 30m 29s | |
| CSGO-E3xhy-JtkP6-MM6La-MdyoC-8TryM | 22/14/6 | 101.2 | 1.57 | 2026-07-01 17:01:25 · 34m 49s | |
| CSGO-bZG9J-CpnfY-AkpJN-asGnX-BRaJD | 21/12/3 | 104.0 | 1.62 | 2026-06-18 22:20:33 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.