Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hhSdp-U2Wym-9AHq3-KwmEb-4YKsE | 3/10/4 | 32.5 | 0.25 | 2026-07-06 18:55:38 · 25m 24s | |
| CSGO-hYf5h-sp5Ey-pT5DO-yPFB9-jp5BO | 11/17/5 | 52.1 | 0.69 | 2026-07-06 18:05:33 · 43m 52s | |
| CSGO-7ZuPZ-eMZvK-9tNzn-ca7rm-TYTSH | 14/17/2 | 57.7 | 0.79 | 2026-06-28 18:35:27 · 35m 46s | |
| CSGO-RePkd-9sNEK-3TSby-6hyXJ-OKNQC | 7/13/4 | 50.9 | 0.81 | 2026-06-18 20:31:47 · 28m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.