Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TuJXo-BPMrr-E3xiC-oznJ8-DMhWA | 22/18/0 | 97.7 | 1.17 | 2026-06-26 11:08:59 · 39m 44s | |
| CSGO-cz3uJ-YfBCJ-MsWrU-ofKdb-YE4BO | 10/15/1 | 68.3 | 0.65 | 2026-06-26 10:38:10 · 27m 54s | |
| CSGO-ee5wv-HKqyZ-mOVFo-RGm5T-EmG4C | 25/9/2 | 140.7 | 2.31 | 2026-06-21 10:25:46 · 25m 54s | |
| CSGO-7XpnV-vjtSN-KLpjN-D7ooo-DXykG | 24/15/7 | 105.4 | 1.56 | 2026-06-21 09:22:08 · 37m 50s | |
| CSGO-Q5cLv-4NHhx-Li6an-DCvYH-KxXHK | 16/8/5 | 134.7 | 1.89 | 2026-06-21 08:57:00 · 22m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.