76561198000996306
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.5%Peak single-match outcome anomaly 17.4/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 33 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wSxx5-OopNp-cocxx-WNo5C-7TQ7B | 7/13/2 | 67.9 | 0.60 | 2026-07-03 22:47:14 · 23m 17s | |
| CSGO-tMXEb-UPqyc-re4sR-nqpkw-F3VTB | 13/15/2 | 83.4 | 1.05 | 2026-07-02 21:03:25 · 24m 30s | |
| CSGO-B2Nj8-UrLu5-oXbCz-o3uDk-mOpYF | 13/15/6 | 70.8 | 1.03 | 2026-07-02 20:26:02 · 29m 53s | |
| CSGO-9m7qT-KJps3-uJ7dy-ZGYVJ-qJNfN | 16/18/7 | 79.5 | 1.04 | 2026-07-02 18:33:49 · 35m 17s | |
| CSGO-esUVW-37uPY-8TXy5-6B8DF-kJNfN | 16/17/8 | 65.6 | 1.05 | 2026-07-01 20:42:28 · 37m 4s | |
| CSGO-WidAU-Vohjr-GHQKz-FiqXO-HxhaB | 11/13/4 | 72.1 | 1.07 | 2026-06-30 18:25:05 · 33m 30s | |
| CSGO-Vi5Q4-vRmA6-wWpF9-O6ZOr-E4aNE | 17/15/6 | 91.2 | 1.23 | 2026-06-24 20:26:37 · 29m 47s | |
| CSGO-42AvR-AmCeb-BUAcv-jyfvQ-jmFOP | 19/17/3 | 81.0 | 1.16 | 2026-06-24 19:40:19 · 42m 35s | |
| CSGO-NCkiD-K3mzD-xyGm9-xZ4Tx-sCHCF | 20/15/8 | 95.6 | 1.51 | 2026-06-22 20:23:01 · 30m 27s | |
| CSGO-mrbVT-FqMxX-x4t5r-oFrTm-OijDA | 16/19/9 | 73.8 | 0.94 | 2026-06-22 19:10:40 · 58m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.