Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LXqN3-jESxq-8qV3P-WQHR3-Sf78F | 20/12/6 | 107.4 | 1.57 | 2026-07-04 23:17:35 · 28m 15s | |
| CSGO-SNjmO-eJtvv-rY8sR-xJ5TA-3oZEC | 7/17/3 | 56.1 | 0.54 | 2026-06-30 07:12:12 · 25m 13s | |
| CSGO-Sdfzd-8UFEK-hbcZi-PFyeq-jhLfN | 3/4/3 | 84.7 | 1.07 | 2026-06-30 06:57:39 · 8m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.