Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tRBM6-6Peec-aJJwA-mMzEk-EtLbM | 12/15/4 | 81.5 | 0.87 | 2026-07-04 19:41:53 · 29m 23s | |
| CSGO-9XqUF-vR4Md-53eCt-GVOym-iNBYN | 16/3/2 | 102.1 | 2.01 | 2026-07-01 15:55:52 · 20m 51s | |
| CSGO-L9nmp-Uqpjh-hGhnf-nKY5Z-RkuzF | 15/16/4 | 80.6 | 1.04 | 2026-06-26 09:11:07 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.