Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r8wib-KaPLK-iyCC6-T6a8t-fNLsE | 9/12/5 | 67.6 | 0.84 | 2026-06-28 17:21:55 · 28m 20s | |
| CSGO-tZRuP-qvMby-EMuqh-eHBR2-2zYUN | 9/18/7 | 53.6 | 0.68 | 2026-06-13 22:14:49 · 37m 54s | |
| CSGO-fT7fs-hpbDQ-4OVwM-QBR9O-LwSOG | 24/12/6 | 86.4 | 1.54 | 2026-06-13 21:35:08 · 36m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.