Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P98Jo-nHKbX-LrCMk-FdQNE-V9jbN | 9/14/6 | 72.9 | 0.82 | 2026-06-28 01:00:39 · 30m 31s | |
| CSGO-7jYxo-DbhFv-U34hy-mBQS7-2dKTK | 13/14/1 | 76.9 | 1.01 | 2026-06-28 00:23:50 · 30m 20s | |
| CSGO-ciD3m-FND8J-GzTaQ-hDhWq-yXvzF | 19/14/3 | 108.4 | 1.27 | 2026-06-27 23:24:13 · 30m 14s | |
| CSGO-tWAVn-Dox7C-rGTop-XXj8U-4RwLA | 21/14/4 | 96.9 | 1.49 | 2026-06-27 22:45:41 · 29m 27s | |
| CSGO-PDoZX-sOWEx-4MAyG-miEAQ-ZR9jE | 12/18/1 | 60.3 | 0.75 | 2026-06-27 00:45:04 · 37m 40s | |
| CSGO-JPBqo-oNMLb-PuVTd-JpXfZ-NP7rN | 17/13/5 | 69.4 | 1.27 | 2026-06-26 23:25:16 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.