Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C7Pra-KQDTP-3EtXU-rXsyd-pipNO | 18/14/2 | 79.0 | 1.29 | 2026-07-04 20:26:30 · 29m 26s | |
| CSGO-tziZ9-7YTNY-HJ3yk-PwFY2-zz8aC | 21/17/6 | 102.8 | 1.35 | 2026-07-03 18:41:12 · 38m 9s | |
| CSGO-JKXH6-ehKMo-3oCXc-JJiHC-CAhrM | 17/13/3 | 86.1 | 1.32 | 2026-07-03 18:09:09 · 28m 30s | |
| CSGO-Dpf3R-qoPjT-MneMk-vBtA4-zpe8E | 14/7/6 | 90.1 | 1.50 | 2026-06-21 20:25:58 · 29m 6s | |
| CSGO-zDfWp-uBonJ-smo3J-SLTYc-Gkb3K | 9/7/3 | 76.8 | 1.26 | 2026-06-15 18:17:33 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.