76561198000725625
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-4%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.3%Peak single-match outcome anomaly 26.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 11 analyzed matches reads as variance, not a pattern.
6.4% of kills through walls across 11 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bj58W-QWTMD-moMLJ-OZftc-9EacP | 5/14/1 | 37.2 | 0.36 | 2026-07-05 18:15:09 · 29m 1s | |
| CSGO-jbqvi-VarvU-tLaXX-DnoB9-DKoJN | 13/22/13 | 62.1 | 0.87 | 2026-07-05 11:40:40 · 45m 23s | |
| CSGO-WDHp5-rEO2U-OfFqD-wP8sa-k6siB | 15/6/7 | 82.3 | 1.75 | 2026-07-05 11:12:57 · 22m 21s | |
| CSGO-HOPMz-QHZDq-pXvb4-PxyQz-ONCEB | 14/20/6 | 75.7 | 0.91 | 2026-07-02 12:10:21 · 41m 16s | |
| CSGO-2opbk-dj7SG-fuTWw-kMLmt-JfX2Q | 17/19/5 | 52.0 | 0.88 | 2026-07-02 11:01:44 · 52m 0s | |
| CSGO-OKv3s-xUaie-ZdAie-Yf2qn-qWHzN | 18/12/2 | 90.1 | 1.52 | 2026-07-02 10:24:46 · 31m 4s | |
| CSGO-Fdh6V-b5m5k-xYdsG-b89S2-Rz23L | 16/11/7 | 92.4 | 1.41 | 2026-07-01 17:48:18 · 36m 0s | |
| CSGO-6xAxG-NAV7v-Y6bvs-JdZeq-yNTWJ | 13/11/7 | 76.8 | 1.20 | 2026-06-25 18:52:13 · 29m 48s | |
| CSGO-SiEnk-RLb44-JE3pt-8yj4w-UC9WB | 21/8/0 | 95.5 | 1.71 | 2026-06-25 18:19:08 · 28m 15s | |
| CSGO-NeMzx-6MpBX-HoMrD-XxdsS-4vkbN | 16/14/7 | 77.4 | 1.15 | 2026-06-24 18:07:15 · 40m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.