Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mVHKC-NGUYd-bMvYk-ayk5S-nGCtG | 11/13/2 | 43.9 | 0.76 | 2026-07-02 17:58:44 · 34m 39s | |
| CSGO-XpoAj-p3d3c-jGiKj-77iin-n3zQN | 9/18/6 | 63.9 | 0.61 | 2026-06-26 18:35:54 · 29m 31s | |
| CSGO-ksDKc-jFjcd-uxiwf-B6FHJ-kc6uC | 15/16/8 | 88.1 | 1.25 | 2026-06-26 16:31:12 · 38m 10s | |
| CSGO-aMhEF-xBkwn-Jdhst-W6YjN-97V5F | 13/9/5 | 81.0 | 1.29 | 2026-06-22 17:22:30 · 25m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.