76561198000666882
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.6%Peak single-match outcome anomaly 30.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
3.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 13 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SrnsB-arBXm-jq7TY-JArRf-LkBAA | 9/9/3 | 88.1 | 1.17 | 2026-07-03 13:43:37 · 18m 30s | |
| CSGO-Swkte-2DVRN-m4DZC-pdTDB-yKKeB | 18/18/12 | 108.1 | 1.30 | 2026-07-03 12:55:06 · 43m 0s | |
| CSGO-KBr47-TNKAe-QGVKE-Z8E4k-tXvzF | 5/10/3 | 64.9 | 0.58 | 2026-06-29 15:54:30 · 13m 56s | |
| CSGO-bXN58-uVRNh-yWwtB-Xe662-GrApF | 13/10/0 | 73.9 | 1.17 | 2026-06-29 15:39:55 · 12m 48s | |
| CSGO-UqDSx-3uPh7-4m7d4-H8JcK-ZxqFF | 12/16/5 | 78.7 | 0.89 | 2026-06-26 17:17:53 · 31m 53s | |
| CSGO-iVWrR-7nE2t-bMxLM-SyS5S-B7r4N | 16/17/2 | 75.8 | 0.99 | 2026-06-26 16:43:09 · 29m 42s | |
| CSGO-aFU9n-9p2B3-EtDc6-OFDaN-qc6uC | 11/15/5 | 91.4 | 0.95 | 2026-06-26 15:41:05 · 25m 1s | |
| CSGO-uxdX2-qhjav-pjRQG-SXCnA-Q9jbN | 19/18/7 | 101.4 | 1.34 | 2026-06-26 12:46:20 · 32m 35s | |
| CSGO-B5aXa-sDzfi-frSva-hZj5x-8zxHL | 9/16/3 | 79.8 | 0.66 | 2026-06-26 12:14:36 · 27m 58s | |
| CSGO-TVGkd-ZQjGb-kWZ8h-AybBB-eosSJ | 23/15/5 | 91.1 | 1.60 | 2026-06-22 15:12:48 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.