Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tdWiA-QByCC-2aSvT-KGLuK-c84VH | 5/16/8 | 60.6 | 0.43 | 2026-06-29 20:30:30 · 26m 0s | |
| CSGO-bxC5d-6HtW9-WKdfs-rkAUU-EmG4C | 14/17/7 | 84.4 | 1.07 | 2026-06-29 19:50:32 · 34m 51s | |
| CSGO-xa5dV-8doxW-PSMaA-pW248-ipxMM | 9/14/3 | 54.5 | 0.69 | 2026-06-29 19:12:33 · 35m 3s | |
| CSGO-Ju6M9-MsUOc-fdaDA-YxyXP-LwSOG | 13/12/6 | 70.1 | 1.11 | 2026-06-28 20:26:18 · 32m 46s | |
| CSGO-KVYQk-FKF7v-YQcee-qpShX-462NF | 5/15/3 | 39.8 | 0.31 | 2026-06-28 19:59:27 · 21m 38s | |
| CSGO-9cEfO-Cizow-9xBqo-sWrkP-qaChP | 12/18/3 | 60.6 | 0.74 | 2026-06-28 19:18:58 · 33m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.