Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OcLEX-aqD5H-ZtR3A-3R6K2-qBjzO | 13/12/3 | 75.6 | 1.04 | 2026-07-01 18:20:45 · 31m 39s | |
| CSGO-DGSsQ-ffyZ5-4dGrv-EOXEP-ab37M | 12/15/3 | 79.9 | 0.86 | 2026-06-16 21:42:35 · 33m 50s | |
| CSGO-kq8Dn-ciEfS-9t4ff-oZa9k-ii6VH | 13/16/4 | 77.6 | 0.93 | 2026-06-10 17:31:50 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.