Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iSYwd-TyNb3-zJAxk-TfaSm-eYsFF | 13/17/5 | 54.1 | 0.80 | 2026-06-29 20:24:09 · 51m 8s | |
| CSGO-Wd8TF-isx8k-SLOPV-9qUZ8-xU7CH | 23/7/10 | 122.9 | 2.10 | 2026-06-26 21:20:47 · 27m 49s | |
| CSGO-EST2X-zDPZj-7ir4T-GQRro-QXpRP | 26/22/11 | 102.5 | 1.27 | 2026-06-20 21:32:01 · 51m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.