76561198000543812
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.6%Peak single-match outcome anomaly 11.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
9.9% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t3mmA-6fUyu-i7uwr-Kq7WB-NLSKF | 12/14/8 | 81.7 | 1.02 | 2026-07-04 17:49:17 · 27m 2s | |
| CSGO-pisH4-eoXv8-jKc29-k5X9E-BoL2G | 10/17/4 | 40.4 | 0.65 | 2026-07-04 17:14:10 · 31m 42s | |
| CSGO-vaAbk-E2zN8-4WVz8-cPVkn-QtjPK | 30/23/8 | 94.6 | 1.43 | 2026-07-04 16:15:15 · 50m 24s | |
| CSGO-WWLHZ-bRTX3-VyoCR-m8bw3-hUoEM | 16/17/5 | 85.6 | 1.10 | 2026-07-04 15:25:56 · 39m 49s | |
| CSGO-zrk4D-L43eO-7jJui-Aw7Jm-PtcZH | 13/15/11 | 86.6 | 1.18 | 2026-07-04 13:16:07 · 28m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.