Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Oh75-RCZvL-9U5CO-cDz6u-o2uWK | 18/14/4 | 92.1 | 1.31 | 2026-06-26 21:36:48 · 33m 37s | |
| CSGO-Nsvys-dJyaV-9RwQJ-H3uk8-2TryM | 12/19/5 | 62.5 | 0.86 | 2026-06-26 14:25:36 · 33m 45s | |
| CSGO-tsmAX-MJnfS-EinnP-2Nxpm-qYBEB | 15/14/4 | 68.8 | 1.05 | 2026-06-24 22:17:05 · 36m 3s | |
| CSGO-vDPoM-DRAZ4-aVfCO-fbDM2-kVSFE | 25/12/6 | 127.1 | 1.85 | 2026-06-23 16:48:58 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.