Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eKpqJ-VLbtE-EvuBx-BpBiT-vaChP | 20/7/1 | 94.4 | 1.73 | 2026-07-01 18:08:17 · 27m 12s | |
| CSGO-sJuVr-E3RAH-J8pOY-bRfOK-c84VH | 3/16/4 | 25.4 | 0.16 | 2026-06-28 09:20:48 · 26m 49s | |
| CSGO-QzXid-vEB9M-yfwYG-SENRD-opWTB | 16/19/7 | 80.1 | 1.02 | 2026-06-27 20:59:45 · 42m 9s | |
| CSGO-wmzit-xsyEt-yaCbJ-YXxVS-rvMpP | 20/17/4 | 75.0 | 1.24 | 2026-06-23 19:31:53 · 37m 3s | |
| CSGO-EoQsW-fU7HQ-8sbEB-Jd5v2-LMXDJ | 16/16/5 | 59.5 | 1.10 | 2026-06-16 17:55:45 · 44m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.