Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4OvGD-dTX4j-MQyjY-JiLPQ-McXTB | 17/15/9 | 89.1 | 1.21 | 2026-07-05 21:22:05 · 34m 27s | |
| CSGO-BHZQk-i3bie-OParz-ZcL24-cpxMM | 15/11/4 | 63.3 | 1.13 | 2026-06-22 19:23:08 · 31m 1s | |
| CSGO-Buadm-nxVhQ-fXRtc-Bfjzd-8EAkE | 14/15/9 | 67.2 | 1.10 | 2026-06-22 17:42:16 · 38m 18s | |
| CSGO-V4ueY-YQy5Y-Kxj7n-34Taw-oqS4M | 7/13/7 | 59.3 | 0.76 | 2026-06-20 16:44:22 · 29m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.