Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jfpfC-Aefab-aVqZB-LhktY-huxwQ | 14/16/5 | 85.8 | 0.98 | 2026-07-06 16:47:07 · 31m 57s | |
| CSGO-wehit-eE8VU-Uvijb-DiToE-fS5KQ | 18/15/4 | 82.1 | 1.18 | 2026-06-30 19:12:32 · 35m 40s | |
| CSGO-b8GmN-jAQXF-wTpGH-Ok2N9-mKurD | 26/15/2 | 98.0 | 1.63 | 2026-06-25 14:41:56 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.