Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DhYXK-36E95-cpnkX-vdbWA-Tyv9H | 14/14/4 | 87.6 | 1.07 | 2026-07-04 20:32:36 · 29m 24s | |
| CSGO-ovKck-GqqMq-bXpZE-Gk7tF-5xOhG | 21/16/5 | 94.5 | 1.51 | 2026-07-04 19:59:01 · 30m 37s | |
| CSGO-wBPOr-o2KZT-H5BYH-SQt9v-OrzUO | 25/17/7 | 106.7 | 1.61 | 2026-07-04 19:09:51 · 34m 7s | |
| CSGO-6uAtc-FCM86-rTxHW-dS6rT-MQCmQ | 13/16/4 | 61.3 | 0.90 | 2026-07-03 20:53:44 · 45m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.