Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kAjVG-45Hnm-Vo787-OGE4S-6QaJD | 7/9/3 | 50.5 | 0.96 | 2026-07-05 18:21:04 · 23m 1s | |
| CSGO-O9w29-cKt2j-EnhrV-ifu7u-z2dOQ | 3/9/5 | 29.4 | 0.29 | 2026-07-04 15:07:49 · 39m 41s | |
| CSGO-ryafG-9Qthk-mnta5-WFrke-REDVF | 10/15/4 | 47.8 | 0.75 | 2026-07-01 15:46:04 · 34m 21s | |
| CSGO-vvvkE-aowxM-FkojQ-drLZ2-tezYP | 16/10/4 | 71.9 | 1.36 | 2026-06-29 14:34:37 · 25m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.