Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qtq7J-ZjLj5-y79Wd-QSzUO-xnCND | 7/13/3 | 39.9 | 0.64 | 2026-07-05 10:52:47 · 29m 43s | |
| CSGO-3VQz8-E7FMt-e6trD-ivObn-SD8aC | 15/12/10 | 92.3 | 1.40 | 2026-06-28 13:22:52 · 32m 52s | |
| CSGO-7BqFo-nehcq-DanhH-Gh2Oo-7NKDR | 11/14/7 | 70.5 | 1.05 | 2026-06-25 18:22:41 · 25m 23s | |
| CSGO-ETrBO-8Z3uj-OQPqJ-oMOBW-75mAL | 19/15/6 | 85.6 | 1.38 | 2026-06-25 14:42:20 · 35m 38s | |
| CSGO-ZGOFf-oR7vk-3ArFj-VtEb5-GfNHA | 7/10/7 | 60.6 | 0.94 | 2026-06-24 18:45:00 · 26m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.