Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hMyGN-y6jFE-Ha4V7-FrWam-6inHB | 9/15/4 | 58.1 | 0.72 | 2026-06-27 21:26:00 · 28m 3s | |
| CSGO-Bbaj6-JmYMo-rNLUn-F9aPU-XF95Q | 13/15/0 | 66.7 | 0.85 | 2026-06-27 20:53:30 · 25m 31s | |
| CSGO-Pnyw9-yiCVN-Ytopc-hYydJ-hntOH | 10/16/5 | 55.5 | 0.79 | 2026-06-27 19:19:00 · 33m 21s | |
| CSGO-FZLzM-soxy5-2sofL-wrPJX-VGU8N | 18/13/7 | 70.5 | 1.25 | 2026-06-27 17:48:55 · 42m 22s | |
| CSGO-Kmmut-eXAxe-54zeW-6zSHM-MJpEM | 11/17/5 | 69.6 | 0.85 | 2026-06-27 17:12:17 · 30m 49s | |
| CSGO-hNxOB-mRahN-YUJEV-EQisN-iwa3K | 20/16/4 | 63.4 | 1.22 | 2026-06-27 16:28:07 · 40m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.