Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cSayO-VTHUm-ZbobU-mR548-ipxMM | 18/15/0 | 85.2 | 1.15 | 2026-07-02 23:43:29 · 30m 21s | |
| CSGO-JSy8K-wTUSN-ibpYj-nvM5z-GrApF | 19/15/3 | 77.8 | 1.16 | 2026-07-02 23:06:09 · 32m 19s | |
| CSGO-eGAnP-8J73f-urXRk-2yAND-fcWoN | 24/14/4 | 105.3 | 1.47 | 2026-07-02 22:31:18 · 30m 37s | |
| CSGO-FQk22-J9fKY-Z5BOF-B3393-WMwzF | 22/11/6 | 90.9 | 1.54 | 2026-07-02 21:39:23 · 40m 27s | |
| CSGO-kJBZd-Doix9-LDFx5-fwiGp-4OEND | 17/15/9 | 118.3 | 1.40 | 2026-07-01 19:38:29 · 33m 39s | |
| CSGO-eT2y8-GKrOf-Ww6eS-JLrFH-hxfvN | 17/13/7 | 94.8 | 1.39 | 2026-06-11 22:57:01 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.